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Comment:During fuzz testing with the fuzzcheck utility program, impose a record length limit of 100MB and a limit on the length of LIKE strings of 50 bytes.
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SHA1: edc9db41f3ee200ba44579a46ed8331bbbbf539e
User & Date: drh 2016-12-26 12:25:19
Context
2016-12-27
02:43
Minor changes to make some newer test cases work under more compile-time options. check-in: 382eea36 user: drh tags: trunk
2016-12-26
12:25
During fuzz testing with the fuzzcheck utility program, impose a record length limit of 100MB and a limit on the length of LIKE strings of 50 bytes. check-in: edc9db41 user: drh tags: trunk
12:14
Enable ossfuzz.c to build even if SQLITE_OMIT_PROGRESS_CALLBACK is defined. check-in: a37c00dc user: drh tags: trunk
Changes
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Changes to test/fuzzcheck.c.

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          openFlags = SQLITE_OPEN_CREATE | SQLITE_OPEN_READWRITE;
          if( nativeFlag && pDb->sz==0 ){
            openFlags |= SQLITE_OPEN_MEMORY;
            zVfs = 0;
          }
          rc = sqlite3_open_v2("main.db", &db, openFlags, zVfs);
          if( rc ) fatalError("cannot open inmem database");


          if( cellSzCkFlag ) runSql(db, "PRAGMA cell_size_check=ON", runFlags);
          setAlarm(iTimeout);
#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
          if( sqlFuzz || vdbeLimitFlag ){
            sqlite3_progress_handler(db, 100000, progressHandler, &vdbeLimitFlag);
          }
#endif







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          openFlags = SQLITE_OPEN_CREATE | SQLITE_OPEN_READWRITE;
          if( nativeFlag && pDb->sz==0 ){
            openFlags |= SQLITE_OPEN_MEMORY;
            zVfs = 0;
          }
          rc = sqlite3_open_v2("main.db", &db, openFlags, zVfs);
          if( rc ) fatalError("cannot open inmem database");
          sqlite3_limit(db, SQLITE_LIMIT_LENGTH, 100000000);
          sqlite3_limit(db, SQLITE_LIMIT_LIKE_PATTERN_LENGTH, 50);
          if( cellSzCkFlag ) runSql(db, "PRAGMA cell_size_check=ON", runFlags);
          setAlarm(iTimeout);
#ifndef SQLITE_OMIT_PROGRESS_CALLBACK
          if( sqlFuzz || vdbeLimitFlag ){
            sqlite3_progress_handler(db, 100000, progressHandler, &vdbeLimitFlag);
          }
#endif