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Overview
Comment:Correct typos in comments. No changes to code.
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SHA1: 55879932116d373c95a5f32ec44b53a9c3f4db24
User & Date: mistachkin 2014-09-18 18:55:47.619
Context
2014-09-18
21:25
Add the Mem.szMalloc element to the Mem object and use it to keep track of the size of the Mem.zMalloc allocation. (check-in: 9c09ac353d user: drh tags: trunk)
18:55
Correct typos in comments. No changes to code. (check-in: 5587993211 user: mistachkin tags: trunk)
17:52
Merge the Mem.r value into the MemValue union as Mem.u.r. Hence, a Mem can now store an integer or a real but not both at the same time. Strings are still stored in a separate element Mem.z, for now. (check-in: 4c8c89d7e6 user: drh tags: trunk)
Changes
Unified Diff Ignore Whitespace Patch
Changes to src/vdbeInt.h.
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/*
** Internally, the vdbe manipulates nearly all SQL values as Mem
** structures. Each Mem struct may cache multiple representations (string,
** integer etc.) of the same value.
*/
struct Mem {
  union MemValue {
    double r;           /* Real value used when MEM_Realis set in flags */
    i64 i;              /* Integer value used when MEM_Int is set in flags */
    int nZero;          /* Used when bit MEM_Zero is set in flags */
    FuncDef *pDef;      /* Used only when flags==MEM_Agg */
    RowSet *pRowSet;    /* Used only when flags==MEM_RowSet */
    VdbeFrame *pFrame;  /* Used when flags==MEM_Frame */
  } u;
  u16 flags;          /* Some combination of MEM_Null, MEM_Str, MEM_Dyn, etc. */







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/*
** Internally, the vdbe manipulates nearly all SQL values as Mem
** structures. Each Mem struct may cache multiple representations (string,
** integer etc.) of the same value.
*/
struct Mem {
  union MemValue {
    double r;           /* Real value used when MEM_Real is set in flags */
    i64 i;              /* Integer value used when MEM_Int is set in flags */
    int nZero;          /* Used when bit MEM_Zero is set in flags */
    FuncDef *pDef;      /* Used only when flags==MEM_Agg */
    RowSet *pRowSet;    /* Used only when flags==MEM_RowSet */
    VdbeFrame *pFrame;  /* Used when flags==MEM_Frame */
  } u;
  u16 flags;          /* Some combination of MEM_Null, MEM_Str, MEM_Dyn, etc. */
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** structure are known.
**
** This structure is defined inside of vdbeInt.h because it uses substructures
** (Mem) which are only defined there.
*/
struct sqlite3_context {
  Mem *pOut;            /* The return value is stored here */
  FuncDef *pFunc;       /* Pointer to function information.  MUST BE FIRST */
  Mem *pMem;            /* Memory cell used to store aggregate context */
  CollSeq *pColl;       /* Collating sequence */
  Vdbe *pVdbe;          /* The VM that owns this context */
  int iOp;              /* Instruction number of OP_Function */
  int isError;          /* Error code returned by the function. */
  u8 skipFlag;          /* Skip skip accumulator loading if true */
  u8 fErrorOrAux;       /* isError!=0 or pVdbe->pAuxData modified */
};

/*
** An Explain object accumulates indented output which is helpful
** in describing recursive data structures.
*/







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** structure are known.
**
** This structure is defined inside of vdbeInt.h because it uses substructures
** (Mem) which are only defined there.
*/
struct sqlite3_context {
  Mem *pOut;            /* The return value is stored here */
  FuncDef *pFunc;       /* Pointer to function information */
  Mem *pMem;            /* Memory cell used to store aggregate context */
  CollSeq *pColl;       /* Collating sequence */
  Vdbe *pVdbe;          /* The VM that owns this context */
  int iOp;              /* Instruction number of OP_Function */
  int isError;          /* Error code returned by the function. */
  u8 skipFlag;          /* Skip accumulator loading if true */
  u8 fErrorOrAux;       /* isError!=0 or pVdbe->pAuxData modified */
};

/*
** An Explain object accumulates indented output which is helpful
** in describing recursive data structures.
*/