/* ** 2003 September 6 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** This is the header file for information that is private to the ** VDBE. This information used to all be at the top of the single ** source code file "vdbe.c". When that file became too big (over ** 6000 lines long) it was split up into several smaller files and ** this header information was factored out. */ /* ** intToKey() and keyToInt() used to transform the rowid. But with ** the latest versions of the design they are no-ops. */ #define keyToInt(X) (X) #define intToKey(X) (X) /* ** The makefile scans the vdbe.c source file and creates the following ** array of string constants which are the names of all VDBE opcodes. This ** array is defined in a separate source code file named opcode.c which is ** automatically generated by the makefile. */ extern char *sqlite3OpcodeNames[]; /* ** SQL is translated into a sequence of instructions to be ** executed by a virtual machine. Each instruction is an instance ** of the following structure. */ typedef struct VdbeOp Op; /* ** Boolean values */ typedef unsigned char Bool; /* ** A cursor is a pointer into a single BTree within a database file. ** The cursor can seek to a BTree entry with a particular key, or ** loop over all entries of the Btree. You can also insert new BTree ** entries or retrieve the key or data from the entry that the cursor ** is currently pointing to. ** ** Every cursor that the virtual machine has open is represented by an ** instance of the following structure. ** ** If the Cursor.isTriggerRow flag is set it means that this cursor is ** really a single row that represents the NEW or OLD pseudo-table of ** a row trigger. The data for the row is stored in Cursor.pData and ** the rowid is in Cursor.iKey. */ struct Cursor { BtCursor *pCursor; /* The cursor structure of the backend */ i64 lastRecno; /* Last recno from a Next or NextIdx operation */ i64 nextRowid; /* Next rowid returned by OP_NewRowid */ Bool recnoIsValid; /* True if lastRecno is valid */ Bool keyAsData; /* The OP_Column command works on key instead of data */ Bool atFirst; /* True if pointing to first entry */ Bool useRandomRowid; /* Generate new record numbers semi-randomly */ Bool nullRow; /* True if pointing to a row with no data */ Bool nextRowidValid; /* True if the nextRowid field is valid */ Bool pseudoTable; /* This is a NEW or OLD pseudo-tables of a trigger */ Bool deferredMoveto; /* A call to sqlite3BtreeMoveto() is needed */ Bool intKey; /* True if the table requires integer keys */ Bool zeroData; /* True if table contains keys only - no data */ u8 bogusIncrKey; /* Something for pIncrKey to point to if pKeyInfo==0 */ i64 movetoTarget; /* Argument to the deferred sqlite3BtreeMoveto() */ Btree *pBt; /* Separate file holding temporary table */ int nData; /* Number of bytes in pData */ char *pData; /* Data for a NEW or OLD pseudo-table */ i64 iKey; /* Key for the NEW or OLD pseudo-table row */ u8 *pIncrKey; /* Pointer to pKeyInfo->incrKey */ KeyInfo *pKeyInfo; /* Info about index keys needed by index cursors */ int nField; /* Number of fields in the header */ /* Cached information about the header for the data record that the ** cursor is currently pointing to */ Bool cacheValid; /* True if the cache is valid */ int payloadSize; /* Total number of bytes in the record */ u32 *aType; /* Type values for all entries in the record */ u32 *aOffset; /* Cached offsets to the start of each columns data */ }; typedef struct Cursor Cursor; /* ** A sorter builds a list of elements to be sorted. Each element of ** the list is an instance of the following structure. */ typedef struct Sorter Sorter; struct Sorter { int nKey; /* Number of bytes in the key */ char *zKey; /* The key by which we will sort */ int nData; /* Number of bytes in the data */ char *pData; /* The data associated with this key */ Sorter *pNext; /* Next in the list */ }; /* ** Number of buckets used for merge-sort. */ #define NSORT 30 /* ** Number of bytes of string storage space available to each stack ** layer without having to malloc. NBFS is short for Number of Bytes ** For Strings. */ #define NBFS 32 /* ** Internally, the vdbe manipulates nearly all SQL values as Mem ** structures. Each Mem struct may cache multiple representations (string, ** integer etc.) of the same value. A value (and therefore Mem structure) ** has the following properties: ** ** Each value has a manifest type. The manifest type of the value stored ** in a Mem struct is returned by the MemType(Mem*) macro. The type is ** one of SQLITE_NULL, SQLITE_INTEGER, SQLITE_REAL, SQLITE_TEXT or ** SQLITE_BLOB. */ struct Mem { i64 i; /* Integer value */ int n; /* Number of characters in string value, including '\0' */ u16 flags; /* Some combination of MEM_Null, MEM_Str, MEM_Dyn, etc. */ u8 type; /* One of MEM_Null, MEM_Str, etc. */ u8 enc; /* TEXT_Utf8, TEXT_Utf16le, or TEXT_Utf16be */ double r; /* Real value */ char *z; /* String or BLOB value */ char zShort[NBFS]; /* Space for short strings */ }; typedef struct Mem Mem; /* One or more of the following flags are set to indicate the validOK ** representations of the value stored in the Mem struct. ** ** If the MEM_Null flag is set, then the value is an SQL NULL value. ** No other flags may be set in this case. ** ** If the MEM_Str flag is set then Mem.z points at a string representation. ** Usually this is encoded in the same unicode encoding as the main ** database (see below for exceptions). If the MEM_Term flag is also ** set, then the string is nul terminated. The MEM_Int and MEM_Real ** flags may coexist with the MEM_Str flag. ** ** Multiple of these values can appear in Mem.flags. But only one ** at a time can appear in Mem.type. */ #define MEM_Null 0x0001 /* Value is NULL */ #define MEM_Str 0x0002 /* Value is a string */ #define MEM_Int 0x0004 /* Value is an integer */ #define MEM_Real 0x0008 /* Value is a real number */ #define MEM_Blob 0x0010 /* Value is a BLOB */ /* Whenever Mem contains a valid string or blob representation, one of ** the following flags must be set to determine the memory management ** policy for Mem.z. The MEM_Term flag tells us whether or not the ** string is \000 or \u0000 terminated */ #define MEM_Term 0x0020 /* String rep is nul terminated */ #define MEM_Dyn 0x0040 /* Need to call sqliteFree() on Mem.z */ #define MEM_Static 0x0080 /* Mem.z points to a static string */ #define MEM_Ephem 0x0100 /* Mem.z points to an ephemeral string */ #define MEM_Short 0x0200 /* Mem.z points to Mem.zShort */ /* The following MEM_ value appears only in AggElem.aMem.s.flag fields. ** It indicates that the corresponding AggElem.aMem.z points to a ** aggregate function context that needs to be finalized. */ #define MEM_AggCtx 0x0400 /* Mem.z points to an agg function context */ struct VdbeFunc { FuncDef *pFunc; int nAux; struct AuxData { void *pAux; void (*xDelete)(void *); } apAux[0]; }; typedef struct VdbeFunc VdbeFunc; /* ** The "context" argument for a installable function. A pointer to an ** instance of this structure is the first argument to the routines used ** implement the SQL functions. ** ** There is a typedef for this structure in sqlite.h. So all routines, ** even the public interface to SQLite, can use a pointer to this structure. ** But this file is the only place where the internal details of this ** structure are known. ** ** This structure is defined inside of vdbe.c because it uses substructures ** (Mem) which are only defined there. */ struct sqlite3_context { FuncDef *pFunc; /* Pointer to function information. MUST BE FIRST */ VdbeFunc *pVdbeFunc; /* Auxilary data, if created. */ Mem s; /* The return value is stored here */ void *pAgg; /* Aggregate context */ u8 isError; /* Set to true for an error */ u8 isStep; /* Current in the step function */ int cnt; /* Number of times that the step function has been called */ }; /* ** An Agg structure describes an Aggregator. Each Agg consists of ** zero or more Aggregator elements (AggElem). Each AggElem contains ** a key and one or more values. The values are used in processing ** aggregate functions in a SELECT. The key is used to implement ** the GROUP BY clause of a select. */ typedef struct Agg Agg; typedef struct AggElem AggElem; struct Agg { int nMem; /* Number of values stored in each AggElem */ AggElem *pCurrent; /* The AggElem currently in focus */ HashElem *pSearch; /* The hash element for pCurrent */ Hash hash; /* Hash table of all aggregate elements */ FuncDef **apFunc; /* Information about aggregate functions */ }; struct AggElem { char *zKey; /* The key to this AggElem */ int nKey; /* Number of bytes in the key, including '\0' at end */ Mem aMem[1]; /* The values for this AggElem */ }; /* ** A Set structure is used for quick testing to see if a value ** is part of a small set. Sets are used to implement code like ** this: ** x.y IN ('hi','hoo','hum') */ typedef struct Set Set; struct Set { Hash hash; /* A set is just a hash table */ HashElem *prev; /* Previously accessed hash elemen */ }; /* ** A Keylist is a bunch of keys into a table. The keylist can ** grow without bound. The keylist stores the ROWIDs of database ** records that need to be deleted or updated. */ typedef struct Keylist Keylist; struct Keylist { int nKey; /* Number of slots in aKey[] */ int nUsed; /* Next unwritten slot in aKey[] */ int nRead; /* Next unread slot in aKey[] */ Keylist *pNext; /* Next block of keys */ i64 aKey[1]; /* One or more keys. Extra space allocated as needed */ }; /* ** A Context stores the last insert rowid, the last statement change count, ** and the current statement change count (i.e. changes since last statement). ** Elements of Context structure type make up the ContextStack, which is ** updated by the ContextPush and ContextPop opcodes (used by triggers) */ typedef struct Context Context; struct Context { int lastRowid; /* Last insert rowid (from db->lastRowid) */ int lsChange; /* Last statement change count (from db->lsChange) */ int csChange; /* Current statement change count (from db->csChange) */ }; /* ** An instance of the virtual machine. This structure contains the complete ** state of the virtual machine. ** ** The "sqlite3_stmt" structure pointer that is returned by sqlite3_compile() ** is really a pointer to an instance of this structure. */ struct Vdbe { sqlite *db; /* The whole database */ Vdbe *pPrev,*pNext; /* Linked list of VDBEs with the same Vdbe.db */ FILE *trace; /* Write an execution trace here, if not NULL */ int nOp; /* Number of instructions in the program */ int nOpAlloc; /* Number of slots allocated for aOp[] */ Op *aOp; /* Space to hold the virtual machine's program */ int nLabel; /* Number of labels used */ int nLabelAlloc; /* Number of slots allocated in aLabel[] */ int *aLabel; /* Space to hold the labels */ Mem *aStack; /* The operand stack, except string values */ Mem *pTos; /* Top entry in the operand stack */ Mem **apArg; /* Arguments to currently executing user function */ Mem *aColName; /* Column names to return */ char **azColName; /* Becomes the 4th parameter to callbacks */ void **azColName16; /* UTF-16 encoded equivalent of azColName */ int nCursor; /* Number of slots in apCsr[] */ Cursor **apCsr; /* One element of this array for each open cursor */ Sorter *pSort; /* A linked list of objects to be sorted */ FILE *pFile; /* At most one open file handler */ int nField; /* Number of file fields */ char **azField; /* Data for each file field */ int nVar; /* Number of entries in apVar[] */ Mem *apVar; /* Values for the OP_Variable opcode. */ char *zLine; /* A single line from the input file */ int nLineAlloc; /* Number of spaces allocated for zLine */ int magic; /* Magic number for sanity checking */ int nMem; /* Number of memory locations currently allocated */ Mem *aMem; /* The memory locations */ Agg agg; /* Aggregate information */ int nCallback; /* Number of callbacks invoked so far */ Keylist *pList; /* A list of ROWIDs */ int keylistStackDepth; /* The size of the "keylist" stack */ Keylist **keylistStack; /* The stack used by opcodes ListPush & ListPop */ int contextStackDepth; /* The size of the "context" stack */ Context *contextStack; /* Stack used by opcodes ContextPush & ContextPop*/ int pc; /* The program counter */ int rc; /* Value to return */ unsigned uniqueCnt; /* Used by OP_MakeRecord when P2!=0 */ int errorAction; /* Recovery action to do in case of an error */ int inTempTrans; /* True if temp database is transactioned */ int returnStack[100]; /* Return address stack for OP_Gosub & OP_Return */ int returnDepth; /* Next unused element in returnStack[] */ int nResColumn; /* Number of columns in one row of the result set */ char **azResColumn; /* Values for one row of result */ u8 resOnStack; /* True if there are result values on the stack */ int popStack; /* Pop the stack this much on entry to VdbeExec() */ char *zErrMsg; /* Error message written here */ u8 explain; /* True if EXPLAIN present on SQL command */ }; /* ** The following are allowed values for Vdbe.magic */ #define VDBE_MAGIC_INIT 0x26bceaa5 /* Building a VDBE program */ #define VDBE_MAGIC_RUN 0xbdf20da3 /* VDBE is ready to execute */ #define VDBE_MAGIC_HALT 0x519c2973 /* VDBE has completed execution */ #define VDBE_MAGIC_DEAD 0xb606c3c8 /* The VDBE has been deallocated */ /* ** Function prototypes */ void sqlite3VdbeCleanupCursor(Cursor*); void sqlite3VdbeSorterReset(Vdbe*); void sqlite3VdbeAggReset(Agg*); void sqlite3VdbeKeylistFree(Keylist*); void sqliteVdbePopStack(Vdbe*,int); int sqlite3VdbeCursorMoveto(Cursor*); #if !defined(NDEBUG) || defined(VDBE_PROFILE) void sqlite3VdbePrintOp(FILE*, int, Op*); #endif int sqlite3VdbeSerialTypeLen(u32); u32 sqlite3VdbeSerialType(Mem*); int sqlite3VdbeSerialPut(unsigned char*, Mem*); int sqlite3VdbeSerialGet(const unsigned char*, u32, Mem*); int sqlite2BtreeKeyCompare(BtCursor *, const void *, int, int, int *); int sqlite3VdbeIdxKeyCompare(Cursor*, int , const unsigned char*, int*); int sqlite3VdbeIdxRowid(BtCursor *, i64 *); int sqlite3MemCompare(const Mem*, const Mem*, const CollSeq*); int sqlite3VdbeRecordCompare(void*,int,const void*,int, const void*); int sqlite3VdbeIdxRowidLen(int,const u8*); int sqlite3VdbeExec(Vdbe*); int sqlite3VdbeList(Vdbe*); int sqlite3VdbeChangeEncoding(Mem *, int); int sqlite3VdbeMemCopy(Mem*, const Mem*); int sqlite3VdbeMemNulTerminate(Mem*); int sqlite3VdbeMemSetStr(Mem*, const char*, int, u8, int); void sqlite3VdbeMemSetInt64(Mem*, long long int); void sqlite3VdbeMemSetDouble(Mem*, double); void sqlite3VdbeMemSetNull(Mem*); int sqlite3VdbeMemMakeWriteable(Mem*); int sqlite3VdbeMemDynamicify(Mem*); int sqlite3VdbeMemStringify(Mem*, int); int sqlite3VdbeMemIntegerify(Mem*); int sqlite3VdbeMemRealify(Mem*); int sqlite3VdbeMemFromBtree(BtCursor*,int,int,int,Mem*); #ifndef NDEBUG void sqlite3VdbeMemSanity(Mem*, u8); #endif