/* ** 2005 May 23 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** ** This file contains functions used to access the internal hash tables ** of user defined functions and collation sequences. */ #include "sqliteInt.h" /* ** Invoke the 'collation needed' callback to request a collation sequence ** in the encoding enc of name zName, length nName. */ static void callCollNeeded(sqlite3 *db, int enc, const char *zName){ assert( !db->xCollNeeded || !db->xCollNeeded16 ); if( db->xCollNeeded ){ char *zExternal = sqlite3DbStrDup(db, zName); if( !zExternal ) return; db->xCollNeeded(db->pCollNeededArg, db, enc, zExternal); sqlite3DbFree(db, zExternal); } #ifndef SQLITE_OMIT_UTF16 if( db->xCollNeeded16 ){ char const *zExternal; sqlite3_value *pTmp = sqlite3ValueNew(db); sqlite3ValueSetStr(pTmp, -1, zName, SQLITE_UTF8, SQLITE_STATIC); zExternal = sqlite3ValueText(pTmp, SQLITE_UTF16NATIVE); if( zExternal ){ db->xCollNeeded16(db->pCollNeededArg, db, (int)ENC(db), zExternal); } sqlite3ValueFree(pTmp); } #endif } /* ** This routine is called if the collation factory fails to deliver a ** collation function in the best encoding but there may be other versions ** of this collation function (for other text encodings) available. Use one ** of these instead if they exist. Avoid a UTF-8 <-> UTF-16 conversion if ** possible. */ static int synthCollSeq(sqlite3 *db, CollSeq *pColl){ CollSeq *pColl2; char *z = pColl->zName; int i; static const u8 aEnc[] = { SQLITE_UTF16BE, SQLITE_UTF16LE, SQLITE_UTF8 }; for(i=0; i<3; i++){ pColl2 = sqlite3FindCollSeq(db, aEnc[i], z, 0); if( pColl2->xCmp!=0 ){ memcpy(pColl, pColl2, sizeof(CollSeq)); pColl->xDel = 0; /* Do not copy the destructor */ return SQLITE_OK; } } return SQLITE_ERROR; } /* ** This function is responsible for invoking the collation factory callback ** or substituting a collation sequence of a different encoding when the ** requested collation sequence is not available in the desired encoding. ** ** If it is not NULL, then pColl must point to the database native encoding ** collation sequence with name zName, length nName. ** ** The return value is either the collation sequence to be used in database ** db for collation type name zName, length nName, or NULL, if no collation ** sequence can be found. If no collation is found, leave an error message. ** ** See also: sqlite3LocateCollSeq(), sqlite3FindCollSeq() */ CollSeq *sqlite3GetCollSeq( Parse *pParse, /* Parsing context */ u8 enc, /* The desired encoding for the collating sequence */ CollSeq *pColl, /* Collating sequence with native encoding, or NULL */ const char *zName /* Collating sequence name */ ){ CollSeq *p; sqlite3 *db = pParse->db; p = pColl; if( !p ){ p = sqlite3FindCollSeq(db, enc, zName, 0); } if( !p || !p->xCmp ){ /* No collation sequence of this type for this encoding is registered. ** Call the collation factory to see if it can supply us with one. */ callCollNeeded(db, enc, zName); p = sqlite3FindCollSeq(db, enc, zName, 0); } if( p && !p->xCmp && synthCollSeq(db, p) ){ p = 0; } assert( !p || p->xCmp ); if( p==0 ){ sqlite3ErrorMsg(pParse, "no such collation sequence: %s", zName); pParse->rc = SQLITE_ERROR_MISSING_COLLSEQ; } return p; } /* ** This routine is called on a collation sequence before it is used to ** check that it is defined. An undefined collation sequence exists when ** a database is loaded that contains references to collation sequences ** that have not been defined by sqlite3_create_collation() etc. ** ** If required, this routine calls the 'collation needed' callback to ** request a definition of the collating sequence. If this doesn't work, ** an equivalent collating sequence that uses a text encoding different ** from the main database is substituted, if one is available. */ int sqlite3CheckCollSeq(Parse *pParse, CollSeq *pColl){ if( pColl && pColl->xCmp==0 ){ const char *zName = pColl->zName; sqlite3 *db = pParse->db; CollSeq *p = sqlite3GetCollSeq(pParse, ENC(db), pColl, zName); if( !p ){ return SQLITE_ERROR; } assert( p==pColl ); } return SQLITE_OK; } /* ** Locate and return an entry from the db.aCollSeq hash table. If the entry ** specified by zName and nName is not found and parameter 'create' is ** true, then create a new entry. Otherwise return NULL. ** ** Each pointer stored in the sqlite3.aCollSeq hash table contains an ** array of three CollSeq structures. The first is the collation sequence ** preferred for UTF-8, the second UTF-16le, and the third UTF-16be. ** ** Stored immediately after the three collation sequences is a copy of ** the collation sequence name. A pointer to this string is stored in ** each collation sequence structure. */ static CollSeq *findCollSeqEntry( sqlite3 *db, /* Database connection */ const char *zName, /* Name of the collating sequence */ int create /* Create a new entry if true */ ){ CollSeq *pColl; pColl = sqlite3HashFind(&db->aCollSeq, zName); if( 0==pColl && create ){ int nName = sqlite3Strlen30(zName) + 1; pColl = sqlite3DbMallocZero(db, 3*sizeof(*pColl) + nName); if( pColl ){ CollSeq *pDel = 0; pColl[0].zName = (char*)&pColl[3]; pColl[0].enc = SQLITE_UTF8; pColl[1].zName = (char*)&pColl[3]; pColl[1].enc = SQLITE_UTF16LE; pColl[2].zName = (char*)&pColl[3]; pColl[2].enc = SQLITE_UTF16BE; memcpy(pColl[0].zName, zName, nName); pDel = sqlite3HashInsert(&db->aCollSeq, pColl[0].zName, pColl); /* If a malloc() failure occurred in sqlite3HashInsert(), it will ** return the pColl pointer to be deleted (because it wasn't added ** to the hash table). */ assert( pDel==0 || pDel==pColl ); if( pDel!=0 ){ sqlite3OomFault(db); sqlite3DbFree(db, pDel); pColl = 0; } } } return pColl; } /* ** Parameter zName points to a UTF-8 encoded string nName bytes long. ** Return the CollSeq* pointer for the collation sequence named zName ** for the encoding 'enc' from the database 'db'. ** ** If the entry specified is not found and 'create' is true, then create a ** new entry. Otherwise return NULL. ** ** A separate function sqlite3LocateCollSeq() is a wrapper around ** this routine. sqlite3LocateCollSeq() invokes the collation factory ** if necessary and generates an error message if the collating sequence ** cannot be found. ** ** See also: sqlite3LocateCollSeq(), sqlite3GetCollSeq() */ CollSeq *sqlite3FindCollSeq( sqlite3 *db, u8 enc, const char *zName, int create ){ CollSeq *pColl; if( zName ){ pColl = findCollSeqEntry(db, zName, create); }else{ pColl = db->pDfltColl; } assert( SQLITE_UTF8==1 && SQLITE_UTF16LE==2 && SQLITE_UTF16BE==3 ); assert( enc>=SQLITE_UTF8 && enc<=SQLITE_UTF16BE ); if( pColl ) pColl += enc-1; return pColl; } /* During the search for the best function definition, this procedure ** is called to test how well the function passed as the first argument ** matches the request for a function with nArg arguments in a system ** that uses encoding enc. The value returned indicates how well the ** request is matched. A higher value indicates a better match. ** ** If nArg is -1 that means to only return a match (non-zero) if p->nArg ** is also -1. In other words, we are searching for a function that ** takes a variable number of arguments. ** ** If nArg is -2 that means that we are searching for any function ** regardless of the number of arguments it uses, so return a positive ** match score for any ** ** The returned value is always between 0 and 6, as follows: ** ** 0: Not a match. ** 1: UTF8/16 conversion required and function takes any number of arguments. ** 2: UTF16 byte order change required and function takes any number of args. ** 3: encoding matches and function takes any number of arguments ** 4: UTF8/16 conversion required - argument count matches exactly ** 5: UTF16 byte order conversion required - argument count matches exactly ** 6: Perfect match: encoding and argument count match exactly. ** ** If nArg==(-2) then any function with a non-null xSFunc is ** a perfect match and any function with xSFunc NULL is ** a non-match. */ #define FUNC_PERFECT_MATCH 6 /* The score for a perfect match */ static int matchQuality( FuncDef *p, /* The function we are evaluating for match quality */ int nArg, /* Desired number of arguments. (-1)==any */ u8 enc /* Desired text encoding */ ){ int match; /* nArg of -2 is a special case */ if( nArg==(-2) ) return (p->xSFunc==0) ? 0 : FUNC_PERFECT_MATCH; /* Wrong number of arguments means "no match" */ if( p->nArg!=nArg && p->nArg>=0 ) return 0; /* Give a better score to a function with a specific number of arguments ** than to function that accepts any number of arguments. */ if( p->nArg==nArg ){ match = 4; }else{ match = 1; } /* Bonus points if the text encoding matches */ if( enc==(p->funcFlags & SQLITE_FUNC_ENCMASK) ){ match += 2; /* Exact encoding match */ }else if( (enc & p->funcFlags & 2)!=0 ){ match += 1; /* Both are UTF16, but with different byte orders */ } return match; } /* ** Search a FuncDefHash for a function with the given name. Return ** a pointer to the matching FuncDef if found, or 0 if there is no match. */ static FuncDef *functionSearch( int h, /* Hash of the name */ const char *zFunc /* Name of function */ ){ FuncDef *p; for(p=sqlite3BuiltinFunctions.a[h]; p; p=p->u.pHash){ if( sqlite3StrICmp(p->zName, zFunc)==0 ){ return p; } } return 0; } #ifdef SQLITE_ENABLE_NORMALIZE FuncDef *sqlite3FunctionSearchN( int h, /* Hash of the name */ const char *zFunc, /* Name of function */ int nFunc /* Length of the name */ ){ FuncDef *p; for(p=sqlite3BuiltinFunctions.a[h]; p; p=p->u.pHash){ if( sqlite3StrNICmp(p->zName, zFunc, nFunc)==0 ){ return p; } } return 0; } #endif /* SQLITE_ENABLE_NORMALIZE */ /* ** Insert a new FuncDef into a FuncDefHash hash table. */ void sqlite3InsertBuiltinFuncs( FuncDef *aDef, /* List of global functions to be inserted */ int nDef /* Length of the apDef[] list */ ){ int i; for(i=0; i='a' && zName[0]<='z' ); pOther = functionSearch(h, zName); if( pOther ){ assert( pOther!=&aDef[i] && pOther->pNext!=&aDef[i] ); aDef[i].pNext = pOther->pNext; pOther->pNext = &aDef[i]; }else{ aDef[i].pNext = 0; aDef[i].u.pHash = sqlite3BuiltinFunctions.a[h]; sqlite3BuiltinFunctions.a[h] = &aDef[i]; } } } /* ** Locate a user function given a name, a number of arguments and a flag ** indicating whether the function prefers UTF-16 over UTF-8. Return a ** pointer to the FuncDef structure that defines that function, or return ** NULL if the function does not exist. ** ** If the createFlag argument is true, then a new (blank) FuncDef ** structure is created and liked into the "db" structure if a ** no matching function previously existed. ** ** If nArg is -2, then the first valid function found is returned. A ** function is valid if xSFunc is non-zero. The nArg==(-2) ** case is used to see if zName is a valid function name for some number ** of arguments. If nArg is -2, then createFlag must be 0. ** ** If createFlag is false, then a function with the required name and ** number of arguments may be returned even if the eTextRep flag does not ** match that requested. */ FuncDef *sqlite3FindFunction( sqlite3 *db, /* An open database */ const char *zName, /* Name of the function. zero-terminated */ int nArg, /* Number of arguments. -1 means any number */ u8 enc, /* Preferred text encoding */ u8 createFlag /* Create new entry if true and does not otherwise exist */ ){ FuncDef *p; /* Iterator variable */ FuncDef *pBest = 0; /* Best match found so far */ int bestScore = 0; /* Score of best match */ int h; /* Hash value */ int nName; /* Length of the name */ assert( nArg>=(-2) ); assert( nArg>=(-1) || createFlag==0 ); nName = sqlite3Strlen30(zName); /* First search for a match amongst the application-defined functions. */ p = (FuncDef*)sqlite3HashFind(&db->aFunc, zName); while( p ){ int score = matchQuality(p, nArg, enc); if( score>bestScore ){ pBest = p; bestScore = score; } p = p->pNext; } /* If no match is found, search the built-in functions. ** ** If the DBFLAG_PreferBuiltin flag is set, then search the built-in ** functions even if a prior app-defined function was found. And give ** priority to built-in functions. ** ** Except, if createFlag is true, that means that we are trying to ** install a new function. Whatever FuncDef structure is returned it will ** have fields overwritten with new information appropriate for the ** new function. But the FuncDefs for built-in functions are read-only. ** So we must not search for built-ins when creating a new function. */ if( !createFlag && (pBest==0 || (db->mDbFlags & DBFLAG_PreferBuiltin)!=0) ){ bestScore = 0; h = SQLITE_FUNC_HASH(sqlite3UpperToLower[(u8)zName[0]], nName); p = functionSearch(h, zName); while( p ){ int score = matchQuality(p, nArg, enc); if( score>bestScore ){ pBest = p; bestScore = score; } p = p->pNext; } } /* If the createFlag parameter is true and the search did not reveal an ** exact match for the name, number of arguments and encoding, then add a ** new entry to the hash table and return it. */ if( createFlag && bestScorezName = (const char*)&pBest[1]; pBest->nArg = (u16)nArg; pBest->funcFlags = enc; memcpy((char*)&pBest[1], zName, nName+1); for(z=(u8*)pBest->zName; *z; z++) *z = sqlite3UpperToLower[*z]; pOther = (FuncDef*)sqlite3HashInsert(&db->aFunc, pBest->zName, pBest); if( pOther==pBest ){ sqlite3DbFree(db, pBest); sqlite3OomFault(db); return 0; }else{ pBest->pNext = pOther; } } if( pBest && (pBest->xSFunc || createFlag) ){ return pBest; } return 0; } /* ** Free all resources held by the schema structure. The void* argument points ** at a Schema struct. This function does not call sqlite3DbFree(db, ) on the ** pointer itself, it just cleans up subsidiary resources (i.e. the contents ** of the schema hash tables). ** ** The Schema.cache_size variable is not cleared. */ void sqlite3SchemaClear(void *p){ Hash temp1; Hash temp2; HashElem *pElem; Schema *pSchema = (Schema *)p; temp1 = pSchema->tblHash; temp2 = pSchema->trigHash; sqlite3HashInit(&pSchema->trigHash); sqlite3HashClear(&pSchema->idxHash); for(pElem=sqliteHashFirst(&temp2); pElem; pElem=sqliteHashNext(pElem)){ sqlite3DeleteTrigger(0, (Trigger*)sqliteHashData(pElem)); } sqlite3HashClear(&temp2); sqlite3HashInit(&pSchema->tblHash); for(pElem=sqliteHashFirst(&temp1); pElem; pElem=sqliteHashNext(pElem)){ Table *pTab = sqliteHashData(pElem); sqlite3DeleteTable(0, pTab); } sqlite3HashClear(&temp1); sqlite3HashClear(&pSchema->fkeyHash); pSchema->pSeqTab = 0; if( pSchema->schemaFlags & DB_SchemaLoaded ){ pSchema->iGeneration++; } pSchema->schemaFlags &= ~(DB_SchemaLoaded|DB_ResetWanted); } /* ** Global linked list of sharable Schema objects. Read and write access must ** be protected by the SQLITE_MUTEX_STATIC_MASTER mutex. */ static Schema *SQLITE_WSD sharedSchemaList = 0; /* ** Check that the schema of db iDb is writable (either because it is the temp ** db schema or because the db handle was opened without ** SQLITE_OPEN_REUSE_SCHEMA). If so, do nothing. Otherwise, leave an ** error in the Parse object. */ void sqlite3SchemaWritable(Parse *pParse, int iDb){ if( iDb!=1 && (pParse->db->openFlags & SQLITE_OPEN_REUSE_SCHEMA) && IN_DECLARE_VTAB==0 ){ sqlite3ErrorMsg(pParse, "attempt to modify read-only schema"); } } /* ** Replace the Schema object currently associated with database iDb with ** an empty schema object, ready to be populated. If there are multiple ** users of the Schema, this means decrementing the current objects ref ** count and replacing it with a pointer to a new, empty, object. Or, if ** the database handle passed as the first argument of the schema object ** is the only user, remove it from the shared list (if applicable) and ** clear it in place. */ void sqlite3SchemaUnuse(sqlite3 *db, int iDb){ Db *pDb = &db->aDb[iDb]; Schema *pSchema; assert( iDb!=1 ); if( (pSchema = pDb->pSchema) ){ if( (db->openFlags & SQLITE_OPEN_REUSE_SCHEMA) ){ sqlite3_mutex_enter( sqlite3_mutex_alloc(SQLITE_MUTEX_STATIC_MASTER) ); assert( pSchema->nRef>=1 ); if( pSchema->nRef==1 ){ Schema **pp; for(pp=&sharedSchemaList; (*pp); pp=&(*pp)->pNext){ if( *pp==pSchema ){ *pp = pSchema->pNext; break; } } pSchema->pNext = 0; }else{ assert( db->openFlags & SQLITE_OPEN_REUSE_SCHEMA ); pSchema->nRef--; pDb->pSchema = pSchema = 0; } sqlite3_mutex_leave( sqlite3_mutex_alloc(SQLITE_MUTEX_STATIC_MASTER) ); } if( pSchema==0 ){ db->aDb[iDb].pSchema = sqlite3SchemaGet(db, 0); }else{ sqlite3SchemaClear(pSchema); } } } /* ** The schema for database iDb of database handle db, which was opened ** with SQLITE_OPEN_REUSE_SCHEMA, has just been parsed. This function ** checks the global list (sharedSchemaList) for a matching schema and, ** if one is found, frees the newly parsed Schema object and adds a pointer ** to the existing shared schema in its place. Or, if there is no matching ** schema in the list, then the new schema is added to it. */ void sqlite3SchemaReuse(sqlite3 *db, int iDb){ Schema *pSchema = db->aDb[iDb].pSchema; Schema *p; assert( pSchema && iDb!=1 ); sqlite3_mutex_enter( sqlite3_mutex_alloc(SQLITE_MUTEX_STATIC_MASTER) ); for(p=sharedSchemaList; p; p=p->pNext){ if( p->cksum==pSchema->cksum && p->schema_cookie==pSchema->schema_cookie ){ break; } } if( !p ){ /* No matching schema was found. */ pSchema->pNext = sharedSchemaList; sharedSchemaList = pSchema; }else{ /* Found a matching schema. Increase its ref count. */ p->nRef++; } sqlite3_mutex_leave( sqlite3_mutex_alloc(SQLITE_MUTEX_STATIC_MASTER) ); /* If a matching schema was found in the shared schema list, free the ** schema object just parsed, and add a pointer to the matching schema ** to the db handle. */ if( p ){ sqlite3SchemaClear(pSchema); sqlite3DbFree(0, pSchema); db->aDb[iDb].pSchema = p; } } /* ** Find and return the schema associated with a BTree. Create ** a new one if necessary. */ Schema *sqlite3SchemaGet(sqlite3 *db, Btree *pBt){ Schema * p; if( pBt && (db->openFlags & SQLITE_OPEN_REUSE_SCHEMA)==0 ){ p = (Schema *)sqlite3BtreeSchema(pBt, sizeof(Schema), sqlite3SchemaClear); }else{ p = (Schema *)sqlite3DbMallocZero(0, sizeof(Schema)); } if( !p ){ sqlite3OomFault(db); }else if ( 0==p->file_format ){ sqlite3HashInit(&p->tblHash); sqlite3HashInit(&p->idxHash); sqlite3HashInit(&p->trigHash); sqlite3HashInit(&p->fkeyHash); p->enc = SQLITE_UTF8; p->nRef = 1; } return p; }