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Compile for Apple Silicon
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I'm (perhaps foolishly) trying to build a lib I can use in Unity that's native for Apple Silicon. Right now I'm using a version of the lib in Unity that works fine on Intel but dies with an error for the Apple Silicon build.

My only supported platforms are Intel 64, macOS Intel and Apple Silicon.

Might all just be yak shaving but tbh kind of fun to poke at C/C++ stuff. Seems very close. I've found good baselines to riff off for the C# bindings.