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SQLite data access for Unity Game Engine
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SQLite data access for Unity Game Engine

(1) By Jon (Gamer71) on 2021-05-28 08:46:03 [link]

I am creating a game using Unity game engine. I would like to use SQLite. How do I manage the data in SQLite? Are class wrappers used or should I use C# LINQ or is there something else I should use.

Thanks,

Gamer71

(2) By Simon Slavin (slavin) on 2021-05-28 13:54:49 in reply to 1

Include the amalgamation .c and .h files in your project.  Make sure that your toolchain understands that '.c' files are C, not C++.

Call the functions in the C file the same way you'd call any other functions from Unity.  This depends which scripting language you're using in Unity, but if I recall correctly you use <code>extern</code> or <code>#include</code> as appropriate, then make the calls passing appropriate parameters.  One consideration is parsing the results returned by, for example, a <code>SELECT</code> query.

Bleh.  In checking out the above I did some web searches and found good advice.  Perhaps do a web search on 'unity sqlite x' where 'x' is whatever unity scripting language you're using.

(3) By Jon (Gamer71) on 2021-05-31 02:29:17 in reply to 2 [link]

Thanks for the info.